AI Insights · Timothy · October 2021
Top 5 Anime Games on Android in Serbia for Q3 2021
Discover the performance trends of the top 5 anime games on the Android platform in Serbia for the third quarter of 2021, with insights into their weekly downloads and revenue.
In the third quarter of 2021, the top 5 anime games on the Android platform in Serbia showcased varied performance trends in terms of weekly downloads and revenue. Here’s a closer look at how each game fared during this period.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in its weekly revenue, peaking at approximately $360 in mid-July and then showing a gradual decline towards the end of the quarter, ending with around $33 in the last week of September. Weekly downloads for the game also saw a peak in mid-July with 682 downloads, followed by a decline, stabilizing around the 200 mark towards the end of the quarter.
The Seven Deadly Sins by Netmarble saw its highest weekly revenue of $490 at the end of June, with a general downward trend throughout the quarter, finishing at $57 by the end of September. Downloads peaked at 191 in both late June and mid-July, and then decreased steadily, reaching 35 by the last week of September.
MHA:The Strongest Hero from A PLUS JAPAN showed a varied performance in revenue, with notable peaks of $182 at the end of June and $168 in mid-August, before declining to $37 by the end of the quarter. Downloads were relatively stable with minor fluctuations, peaking at 153 in mid-July and maintaining around 76 towards the end of September.
Bleach:Brave Souls Anime Games by KLab had a consistent performance in weekly revenue, peaking at $110 in late July and stabilizing around $45 by the end of September. Downloads saw a peak of 70 in mid-August but dropped significantly to 0 by the last week of September.
Bleach: Immortal Soul from NATASKY GAMES LIMITED had its highest revenue of $87 in early July, with a general decline over the quarter, ending with $13 in late September. Downloads remained relatively low throughout the quarter, peaking at 22 in early August and dropping to 0 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.